代码雨
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=\, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Document</title>
<style>
* {
padding:0;
margin:0
}
html {
overflow:hidden
}
</style>
</head>
<body>
<canvas id="canvas" style="background:#111"></canvas>
</body>
<script>
window.onload = function() {
//获取画布对象
var canvas = document.getElementById("canvas");
//获取画布的上下文
var context = canvas.getContext("2d");
//获取浏览器屏幕的宽度和高度
var W = window.innerWidth;
var H = window.innerHeight;
//设置canvas的宽度和高度
canvas.width = W;
canvas.height = H;
//每个文字的字体大小
var fontSize = 16;
//计算列
var colunms = Math.floor(W / fontSize);
//记录每列文字的y轴坐标
var drops = [];
//给每一个文字初始化一个起始点的位置
for (var i = 0; i < colunms; i++) {
drops.push(0);
}
//运动的文字
var str = "王 昱 鑫";
//4:fillText(str,x,y);原理就是去更改y的坐标位置
//绘画的函数
function draw() {
context.fillStyle = "rgba(0,0,0,0.05)";
context.fillRect(0, 0, W, H);
//给字体设置样式
context.font = "700 " + fontSize + "px 微软雅黑";
//给字体添加颜色
context.fillStyle = "#00cc33"; //可以rgb,hsl, 标准色,十六进制颜色
//写入画布中
for (var i = 0; i < colunms; i++) {
var index = Math.floor(Math.random() * str.length);
var x = i * fontSize;
var y = drops[i] * fontSize;
context.fillText(str[index], x, y);
//如果要改变时间,肯定就是改变每次他的起点
if (y >= canvas.height && Math.random() > 0.99) {
drops[i] = 0;
}
drops[i]++;
}
};
function randColor() {
var r = Math.floor(Math.random() * 256);
var g = Math.floor(Math.random() * 256);
var b = Math.floor(Math.random() * 256);
return "rgb(" + r + "," + g + "," + b + ")";
}
draw();
setInterval(draw, 30);
};
</script>
</html>
